10-15-2014, 09:04 AM
(This post was last modified: 10-15-2014, 09:05 AM by o0DemonBoy0o.)
Alright, I took a look at all of them.
The way it looks in you viewport is probably because you have the setting on shaded, though this game does use backface culling on any obj the does not use double sides. This meas stuff like his cape, hair, and the cuffs on his boots/gloves will rip properly, but the rest of his model that does not have that will use backface culling.
The way it looks in you viewport is probably because you have the setting on shaded, though this game does use backface culling on any obj the does not use double sides. This meas stuff like his cape, hair, and the cuffs on his boots/gloves will rip properly, but the rest of his model that does not have that will use backface culling.
![[Image: VkDmBd6.png]](http://i.imgur.com/VkDmBd6.png)