10-17-2014, 11:25 AM
Just because there is a "should not have" in the topic theme, doesn't mean it has to be a negative discussion.
I mean sure, if we just used this to say "oh this game was so crap it should never have a sequel" it'd be certainly negative, but we've already started on cases where games don't need a sequel because they excelled, not failed.
Examining why they shouldn't get a sequel, in other word what they did right is a good look in to how to make great stand alone games.
I mean, most of these are because the plot wrapped up nicely, which further examination could reveal tips on how to make a consistent story for any game. Or maybe it's because the game reached pretty much the pinnacle of its set of game mechanics, and thus has no where to grow in that area, so it's more qualified to have a generational remake from time to time, rather than a sequel, or it runs the risk of either sequels being carbon copies of the original, or so different it really should be a difference game (Or at least a spin off).
Examining these types that don't need a sequel could be a very positive discussion on what to do right game mechanically.
And of course, there's always room for the related question: This game was good, and I want more... but a sequel would be bad for it. What should happen now? (of course, my solution is make a spiritual sequel, but maybe a few here have other solutions?)
I mean sure, if we just used this to say "oh this game was so crap it should never have a sequel" it'd be certainly negative, but we've already started on cases where games don't need a sequel because they excelled, not failed.
Examining why they shouldn't get a sequel, in other word what they did right is a good look in to how to make great stand alone games.
I mean, most of these are because the plot wrapped up nicely, which further examination could reveal tips on how to make a consistent story for any game. Or maybe it's because the game reached pretty much the pinnacle of its set of game mechanics, and thus has no where to grow in that area, so it's more qualified to have a generational remake from time to time, rather than a sequel, or it runs the risk of either sequels being carbon copies of the original, or so different it really should be a difference game (Or at least a spin off).
Examining these types that don't need a sequel could be a very positive discussion on what to do right game mechanically.
And of course, there's always room for the related question: This game was good, and I want more... but a sequel would be bad for it. What should happen now? (of course, my solution is make a spiritual sequel, but maybe a few here have other solutions?)