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Kirby Super Star Ultra Sound Ripping Help
#4
Okay, I'm no expert, but a quick analysis shows that SSEQ files are truly SSEQ files and SBNK files are truly SBNK files as well, but the SWAV files have SDAT headers.
Maybe something was lost in translation here? Unless I'm mistaken, SWAV is not the same as SDAT.
Once there was a way to get back homeward
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RE: Kirby Super Star Ultra Sound Ripping Help - by Raccoon Sam - 10-18-2014, 03:38 AM

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