You know, I noticed this with Project X Zone's portraits - they had an alpha channel that's semi-transparent... But the images themselves aren't in game;
I couldn't work out how the hell to really effectively use that alpha channel as it would be used by the console. Lucky for Fire Emblem, obviously these sprites don't have any anti-aliasing.
I couldn't work out how the hell to really effectively use that alpha channel as it would be used by the console. Lucky for Fire Emblem, obviously these sprites don't have any anti-aliasing.