10-18-2014, 07:55 PM
(This post was last modified: 10-18-2014, 07:57 PM by Random Talking Bush.)
Fire Emblem Awakening's character sprites have some sort of "sprite information" in the alpha channel, it doesn't appear to be an actual transparency texture.
Project X Zone's, on the other hand, appear to have their max transparency values clamped at 226 (similarly to how Azumanga Daioh Puzzle Bobble was), I know there's a setting in TiledGGD that recalculates the alpha channel based on minimum/maximum values. That'll take a bit of work to get looking properly...
(EDIT: I'm a little bit late there.)
Project X Zone's, on the other hand, appear to have their max transparency values clamped at 226 (similarly to how Azumanga Daioh Puzzle Bobble was), I know there's a setting in TiledGGD that recalculates the alpha channel based on minimum/maximum values. That'll take a bit of work to get looking properly...
(EDIT: I'm a little bit late there.)