(10-24-2014, 06:16 AM)Jermungandr Wrote: I don't understand why you keep comparing Kirby 64 to Paper Mario as if they are the same type of platforming. Paper Mario is not a 2.5D platformer, it's a 3D platformer viewed from a fixed camera angle. You are capable of moving in any direction in 3D space. It just uses 2D assets for the visual aesthetics, but it is not a 2D or even 2.5D platformer.
Kirby 64 is the exact opposite, a 2D platformer that just used 3D graphics for its visual aesthetics. Again, it is exactly the same as the Kirby Wii/3DS games, Donkey Kong Country Returns games, New Super Mario Bros. games, or Sonic Rush games. Even the upcoming Yoshi wool game uses the same concept.
The statement "You can't have a 2.5D platformer if everything is 3D but the controls" seems to imply you don't actually know what a 2.5D platformer is. It's defined by the fact that it is a game that uses 3D assets but where you still move on a single plane as if it were 2D. Kirby 64 is 2.5D. Paper Mario is not. Your comparisons make no sense.
How can Paper Mario be a fully 3D platformer if all of the characters are literally just Sprites (It's a link, go ahead and click on it) and not models? Like I seriously do not get that, one aspect of the game's graphics is not 3D but it is somehow a 3D platformer. That is what makes no sense. Just like a game where it has everything in 3D except the controls. It makes no sense to call it not a 3D platformer because of this. The 2D, 2.5D, and the 3D refer to graphics, not control schemes.
Also even so, With the New Super Mario games your character can still move freely on the stage that it is on. Hell you can even move around other players in that game, The sonic games, for fucks sakes, Sonic doesn't go in a straight line, the game makes sure that doing so is impossible because they want getting the rings to be a challenge, so even he can freely move on the stage he is on.
I don't think you're understanding my problem with Kirby 64. Kirby isn't a 2D platformer, it's a 3D platformer that has the controls of the character so restricting that you literally cannot touch the back wall of the stage with kirby, you can't touch the front wall with kirby. It isn't the moving of one basic direction I have a problem with, it's literally that the control scheme is only two fucking buttons, which doesn't feel natural. It is a N64 game with 3D graphics, thus the controls should match. Let me show you an image of what I mean.