01-04-2009, 12:45 PM
(01-03-2009, 10:04 PM)Crazy_Handyman Wrote: Ugh. I know of all the trouble you guys go through to get this for us, and I'm really proud of guys, but...
Boy, I hate assembly sheets. And I don't mean stuff like Halberd Reactor, I mean assembly sheets for stuff like Heavy Lobster and Wham Bam Rock.
C'mon, man. The goal of this project is to rip all of the sprites from the game as they are, not to re-arrange said sprites a thousand times over just to make it easier for you to place them in an animation or comic. Think about it: Because the game pieces together all Heavy Lobster's parts, his movements are much more fluid, and therefore would take a much longer time to rip than, say, Galacta Knight (who came in pieces too! Be thankful I spent all that time piecing him together). With Heavy Lobster being as large as he is (and, as the case may be, Wham Bam Rock), and as many poses as would have to be ripped, it'd be a needlessly gigantic sheet that would limit the user's creativity and wouldn't get any more thanks or yield more satisfaction than the normal sheet would.
Believe me, I wanted to rip Heavy Lobster as you said, with all of his poses, etc., but I quickly realized it wasn't worth the time and effort. I give examples as a compromise: An example for standing, jumping, dashing, attacking, etc. etc.
I for one would rather have everyone post assembly sheets and be able to move on to other sheets than have everyone stuck on long, drawn-out sheets that slow down ripping progress.