10-30-2014, 04:34 PM
Since increasing the punch range makes it look like he's hitting with nothing, I added a little visual effect so it doesn't look like you're just airbending the penguins away. Also, when bumping into an enemy, Midi will jump back instead of going into a non-blinking hurt animation. That way, the controls aren't locked and you can retaliate by attacking in the air. That way, if I do have any constantly moving enemies, you won't be able to be easily pushed off a ledge or anything like that. I'm starting on bombs now, so that'll be a thing soon.