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Kyrodian Legends
#23
Since increasing the punch range makes it look like he's hitting with nothing, I added a little visual effect so it doesn't look like you're just airbending the penguins away. Also, when bumping into an enemy, Midi will jump back instead of going into a non-blinking hurt animation. That way, the controls aren't locked and you can retaliate by attacking in the air. That way, if I do have any constantly moving enemies, you won't be able to be easily pushed off a ledge or anything like that. I'm starting on bombs now, so that'll be a thing soon.
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Kyrodian Legends - by Kelvin - 07-28-2014, 12:32 PM
RE: Kyrodian Legends - by Kelvin - 07-31-2014, 05:12 PM
RE: Kyrodian Legends - by Kelvin - 09-13-2014, 04:30 PM
RE: Kyrodian Legends - by Kelvin - 09-24-2014, 02:03 PM
RE: Kyrodian Legends - by TheShyGuy - 09-24-2014, 03:14 PM
RE: Kyrodian Legends - by Kelvin - 09-26-2014, 07:38 AM
RE: Kyrodian Legends - by Kelvin - 10-23-2014, 07:52 AM
RE: Kyrodian Legends - by DragonDePlatino - 10-23-2014, 01:58 PM
RE: Kyrodian Legends - by Kelvin - 10-23-2014, 03:40 PM
RE: Kyrodian Legends - by Kelvin - 10-25-2014, 12:49 PM
RE: Kyrodian Legends - by Koh - 10-25-2014, 05:58 PM
RE: Kyrodian Legends - by Kelvin - 10-26-2014, 07:14 PM
RE: Kyrodian Legends - by UltraEpicLeader100 - 10-27-2014, 12:48 PM
RE: Kyrodian Legends - by Kelvin - 10-29-2014, 07:05 AM
RE: Kyrodian Legends - by Key0808 - 10-29-2014, 07:37 AM
RE: Kyrodian Legends - by Kelvin - 10-29-2014, 07:50 AM
RE: Kyrodian Legends - by Key0808 - 10-29-2014, 08:04 AM
RE: Kyrodian Legends - by Kelvin - 10-29-2014, 12:57 PM
RE: Kyrodian Legends - by Dragon_Throne - 10-29-2014, 09:53 AM
RE: Kyrodian Legends - by Quirby64 - 10-29-2014, 05:06 PM
RE: Kyrodian Legends - by Kelvin - 10-29-2014, 07:27 PM
RE: Kyrodian Legends - by Gors - 10-30-2014, 06:23 AM
RE: Kyrodian Legends - by Kelvin - 10-30-2014, 04:34 PM
RE: Kyrodian Legends - by Kelvin - 11-27-2014, 12:20 PM
RE: Kyrodian Legends - by Kelvin - 01-06-2015, 02:45 PM

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