(11-07-2014, 01:55 AM)Hello Wrote:(11-05-2014, 10:56 AM)Kosheh Wrote: Didn't you watch the video at all?
You can sleep at inns.
Did you watch the video at all? O_o
...I'm pretty sure a Toad person asked Mario to give him coins in front of a Toad House, and said it was like 10 coins a night
I guess not?
EDIT: Just went back and rewatched it. It's the part at the beginning. I uh, I'll admit my fault: I skipped to that very point, and I thought the Toad said "I hope you enjoyed your stay!"
oh well, I'm the doofus lol
I wasn't crazy though about the random pitch-black areas of the game (as I feel like that's an artificial ramp-up of difficulty: it's very easy to put a fire chain on one of those corners and easily frustrate a player with an obstacle they can't see. Unless you can guarantee there are no enemies/stage hazards behind those black segments, they seem to be something that could easily frustrate a player
Also, while some of the level design is interesting, I hope these are the later levels - some of these things are real twitch-timing based, and the spiked corridor that required the bee suit seems a little...unfair.
Most Mario titles allow you to access bonuses/extra things that aren't required to complete the level by having a certain power-up at the right time (i.e. the clouds in SNW only accessible by Cape Feathers - having a cape wasn't required by the stage design; only to access hidden areas - laziest example is Mario 3D World's double cherry levels that always had the Stamps accessible by a platform that required x number of clones) Unless the Bee Mushroom respawns right before that wall-jumping segment as many times as the player needs it, it seems a little bit excessive, as if the player doesn't possess the Bee Mushroom and has no way to acquire one, they're forced to lose a life at that part unless they can manage to keep the Mushroom for the level. :/