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Gardow's pixels of knights and dinosaurs - gif heavy
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While yes, Dromaeosaur tails are particularly stiff, evidence suggests that the tail of dinosaurs like Velociraptor and Deinonychus were quite flexible as it pertains to lateral (side to side) movement. Also, antirrhopus means "counter-balance" But I'm not here to nitpick paleontology at great lengths.

The center of gravity on Deinonychus seems a bit off, the tail seems rather too high up in the air and the pelvis is leaning forward to far. Overall, the animation seems a tad too jittery, as it lunges backwards and forwards in a strange way. the static head with the jaw agape also stands out as pretty odd.

As for the tyrantrum skull, the ridges that you gave the mandible to indicate where its beard feathers would go are rather odd to me, and the antorbital fenestrae seems a bit too far back and low: the region of bone below that hole would be a deadly structural weakness for the dino if it were engaged in its aggressive feeding habits.
Some of the linework is a bit jagged, but otherwise, it's a pretty cool sprite.
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
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RE: Gardow's pixels of knights and dinosaurs - by Sketchasaurus - 11-11-2014, 05:49 AM

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