11-16-2014, 12:27 PM
(11-16-2014, 04:26 AM)DJTHED Wrote:(11-15-2014, 11:41 PM)Mystie Wrote: I got some more Pogeymans for y'all.
Huh... kinda weird that the body, eyes, and mouth for most of these pokemon are seperated into their own models. I can work around that, but it's a bit awkward regardless lol.
The models are also much, much larger than RTB's rips, which is making it hard to scale properly between your guy's rips.
Huh? They're all part of the same model. Unless you're saying that everything isn't glued into one mesh...
Also, I apologize for the models being so big. You see, what I do is open the model into 3DSMax, then export it as .fbx (I don't do any work with it in 3DSMax since its interface is really confusing for me), then convert the .fbx to .dae in Noesis since Blender cannot read .fbx, then I open the .dae in Blender, resize it to 100 (because .dae exports always end up being really small), and continue to work from there.