11-19-2014, 10:28 PM
(This post was last modified: 11-19-2014, 10:28 PM by DragonDePlatino.)
When I'm talking about the grass, I'm referring to the border on the outside. Right now, it looks very artificial because the border is a perfect square, like the grass tiles in Super Mario World. In real life (and much better looking games) grass has a much more dynamic outline like that which is shown here. Really, it's not advisable to use SMW as a reference because it was a very early 16-bit game and is widely considered one of the least graphically-impressive games on the SNES.
With that being said, OpenGameArt and PixelJoint are two great places to look for references on how others draw grass tiles.
With that being said, OpenGameArt and PixelJoint are two great places to look for references on how others draw grass tiles.