11-22-2014, 07:47 PM
One: You can still use a facing variable to keep track of what side your character is facing. That'll simplify a lot of things. Rather than checking every possible sprite when checking where the player is looking, you can just use facing.
Two: The action icons mimic coding, only using pictures instead of words. The coding language is very easy to learn, and can do things that icons can't, plus it's a lot faster to type things in than having to flip through pages for an icon each time you want to use it.
Three: Under the control tab in the actions library, you'll find an icon for "execute a piece of code". Put the code in there.
Two: The action icons mimic coding, only using pictures instead of words. The coding language is very easy to learn, and can do things that icons can't, plus it's a lot faster to type things in than having to flip through pages for an icon each time you want to use it.
Three: Under the control tab in the actions library, you'll find an icon for "execute a piece of code". Put the code in there.