11-27-2014, 03:26 PM
(This post was last modified: 11-30-2014, 12:43 PM by TomGuycott.
Edit Reason: Additional thoughts
)
Sorry for double posting, but the Hyrule Warriors DLC dropped today, and it's amazing. Posting spoilers about the pack, particularly alternate colors, which I have pictures of most.
Edit: Added more colors that have since surfaced, and included my thoughts on Twili Midna, who I just got to play as.
As far as the new Adventure Map goes, it's a really nice setup. It has an 8-bit Twilight Princess map (and the Adventure Map music changes to be the TP Field Theme, which is a nice touch). All the items, while some serving similar purposes, are new and TP derived. The most interesting mechanic is being able to teleport through warps on the map to other parts of it.
As far as the missions themselves, unlike Master Quest which seemed like many of the same missions repeated with small mix ups (Which admittedly is very appropriate for a Master Quest inspired challenge), the TP maps have challenges that are all relatively new. There are a lot of Dark versions of officers now, and they get thrown into situations where you have to defeat two or three officers at once or they heal each other, having a summoner who will constantly revive a dark version of itself unless you defeat them, or a dark character that will split into lower-HP copies of itself every time you damage it.
There are also missions where you are told to select two allies as the fight goes on, and the outcome later depends on who you select. For example, I allied against Lana and Wizzro in one battle, and in the end of it they ended up BOTH summoning Dodongos. What is even worse is that if you kill the Dodongo, but don't kill who summoned it fast enough, they'll summon another one.
Kind of like how the MQ map was a very good place to earn EXP and Kills to unlock your skills, the TP map is an excellent source of materials. I am not sure if it is limited to the TP map, but so far every officer I kill seems to drop twice as much as before, either two sets of materials, two weapons, or a combination of the two. It is very useful, especially since the cap for Materials has risen to 999, and the cap for levels has increased to 150.
The alternate colors are pretty crazy especially ones that alter textures like Darunia becoming more like a TP style Goron, and Ghirahim just straight up losing his cape and getting his metal arms from SS.
Apparently they've dropped all pretenses and just fucking gave Volga a Lu Bu color. I approve.
On a similar note, someone posted this picture of Zant without his helmet, but it is unclear whether it is a costume, part of an animation, or just a glitch. I'm not playing right now, but I think it might actually be his heavy attack. When he has it activated, his helmet might come off, I forget despite how much I've played as him. Had some more Zant time today, and can confirm it's just his Strong Attack function, representing when it is activated.
Next there are the six 8-Bit weapons (Which I have no pictures for at the moment)
-Key and Magic Key for Ganondorf
-Red Ring for Midna
-Raft for Link (Gauntlets)
-Magic Boomerangs for Zant
-Ruppee for Agitha
-Magic Rod for Lana (Spear)
Another thing that has still been happening is missions where the enemy is using weapons they are not supposed to be using. The one I've seen myself is Sheik using Zelda's Rapier, and there are screenshots around of Cia using Lana's books and Lana using Cia's staff. I really hope they implement the ability to use alternate weapons someday in the future, as it seems to work perfectly fine with certain characters.
And finally after getting a chance to play as Twili Midna: OOOOOOOOOOOHHHH DAAAAYYYUUUUMMMM
I use the lower leftmost tile of Master Quest to kind of get a feel for characters, because it is RELATIVELY easier and you get tons of experience and drops almost constantly. Even my weakest of characters would get somewhere around 1000-2000 kills easily. I had her at about level 16 with lots of major badges unlocked and a 3 star Rank 2 weapon. She nearly got 4000 kills.
Twili Midna has attacks with MASSIVE range. Her Strong Attack makes this giant void around her that can kill up to 50 enemies easily, but without a charged Light meter it does it slowly. Fully charged the attack takes about 2 seconds at most. How do you charge it? By doing her other strong attacks, which have massive range AND power. My two favorite attacks are one where she pulls up this giant cannon with the mirror that fires multiple, screen-filling blasts of light, and her last strong attack where she rides on a wolf that becomes bigger than the giant bosses of the game and tramples about fifty enemies at once. Follow one or two of those attacks up with the Void attack, rinse and repeat.
Tomorrow I'll try out the Dominion Rod, which I believe I unlocked a Rank 3 version by doing my only Twili Midna run.
As far as the missions themselves, unlike Master Quest which seemed like many of the same missions repeated with small mix ups (Which admittedly is very appropriate for a Master Quest inspired challenge), the TP maps have challenges that are all relatively new. There are a lot of Dark versions of officers now, and they get thrown into situations where you have to defeat two or three officers at once or they heal each other, having a summoner who will constantly revive a dark version of itself unless you defeat them, or a dark character that will split into lower-HP copies of itself every time you damage it.
There are also missions where you are told to select two allies as the fight goes on, and the outcome later depends on who you select. For example, I allied against Lana and Wizzro in one battle, and in the end of it they ended up BOTH summoning Dodongos. What is even worse is that if you kill the Dodongo, but don't kill who summoned it fast enough, they'll summon another one.
Kind of like how the MQ map was a very good place to earn EXP and Kills to unlock your skills, the TP map is an excellent source of materials. I am not sure if it is limited to the TP map, but so far every officer I kill seems to drop twice as much as before, either two sets of materials, two weapons, or a combination of the two. It is very useful, especially since the cap for Materials has risen to 999, and the cap for levels has increased to 150.
The alternate colors are pretty crazy especially ones that alter textures like Darunia becoming more like a TP style Goron, and Ghirahim just straight up losing his cape and getting his metal arms from SS.
Apparently they've dropped all pretenses and just fucking gave Volga a Lu Bu color. I approve.
On a similar note, someone posted this picture of Zant without his helmet, but it is unclear whether it is a costume, part of an animation, or just a glitch. I'm not playing right now, but I think it might actually be his heavy attack. When he has it activated, his helmet might come off, I forget despite how much I've played as him. Had some more Zant time today, and can confirm it's just his Strong Attack function, representing when it is activated.
Next there are the six 8-Bit weapons (Which I have no pictures for at the moment)
-Key and Magic Key for Ganondorf
-Red Ring for Midna
-Raft for Link (Gauntlets)
-Magic Boomerangs for Zant
-Ruppee for Agitha
-Magic Rod for Lana (Spear)
Another thing that has still been happening is missions where the enemy is using weapons they are not supposed to be using. The one I've seen myself is Sheik using Zelda's Rapier, and there are screenshots around of Cia using Lana's books and Lana using Cia's staff. I really hope they implement the ability to use alternate weapons someday in the future, as it seems to work perfectly fine with certain characters.
And finally after getting a chance to play as Twili Midna: OOOOOOOOOOOHHHH DAAAAYYYUUUUMMMM
I use the lower leftmost tile of Master Quest to kind of get a feel for characters, because it is RELATIVELY easier and you get tons of experience and drops almost constantly. Even my weakest of characters would get somewhere around 1000-2000 kills easily. I had her at about level 16 with lots of major badges unlocked and a 3 star Rank 2 weapon. She nearly got 4000 kills.
Twili Midna has attacks with MASSIVE range. Her Strong Attack makes this giant void around her that can kill up to 50 enemies easily, but without a charged Light meter it does it slowly. Fully charged the attack takes about 2 seconds at most. How do you charge it? By doing her other strong attacks, which have massive range AND power. My two favorite attacks are one where she pulls up this giant cannon with the mirror that fires multiple, screen-filling blasts of light, and her last strong attack where she rides on a wolf that becomes bigger than the giant bosses of the game and tramples about fifty enemies at once. Follow one or two of those attacks up with the Void attack, rinse and repeat.
Tomorrow I'll try out the Dominion Rod, which I believe I unlocked a Rank 3 version by doing my only Twili Midna run.