Odd, there isn't something there on the texture itself. Must be a bug somewhere when building the image.
So I may have found a rotation indicator! It seems to be working correctly, but probably needs more testing.
The way the coordinates are calculated is very very strange. I got lucky with guessing how it's done lol
Now there's one more type of indicator that I know I need to look for. It's for when sprites have separate textures for the same frame, which is weird.
Also, right now the script only works with the adventure time anims. I assume the others will be slightly different, but it will probably be just a matter of moving pointers around.
Edit:
So close yet so far away.
Edit:
All anim files now work, but I found another thing I have to figure out. The file that just keeps on giving.
Edit:
Found the texture info by chance. It's... in the frame data? That means less manual work I guess, but that texture change thing is no where to be found.
It looks to affect the textures that don't have alpha channels, so maybe there's some kind of indication there.
Also, the animation data in Shantae's files is crazy weird. I'll just make it so it dumps all the frames. Makes organizing a bit tedious, though.
So I may have found a rotation indicator! It seems to be working correctly, but probably needs more testing.
The way the coordinates are calculated is very very strange. I got lucky with guessing how it's done lol
Now there's one more type of indicator that I know I need to look for. It's for when sprites have separate textures for the same frame, which is weird.
Also, right now the script only works with the adventure time anims. I assume the others will be slightly different, but it will probably be just a matter of moving pointers around.
Edit:
So close yet so far away.
Edit:
All anim files now work, but I found another thing I have to figure out. The file that just keeps on giving.
Edit:
Found the texture info by chance. It's... in the frame data? That means less manual work I guess, but that texture change thing is no where to be found.
It looks to affect the textures that don't have alpha channels, so maybe there's some kind of indication there.
Also, the animation data in Shantae's files is crazy weird. I'll just make it so it dumps all the frames. Makes organizing a bit tedious, though.