11-30-2014, 03:05 PM
I think that too much focus is being put towards what the game runs on where it should be placed on making a good game. We can run around in circles about what the game runs on and technical limitations all day, but at the end of the day: even if it works perfectly software-wise, if it's not a compelling game it'll fall flat on its face and will have been a waste of time and money for everyone.
SO, putting aside hardware, here are a few questions to consider:
-What makes your game stand out from other similar games?
-Is the game more focussed on the story or the gameplay?
-What is your target audience with this game? kids? Teens? Adults?
-Would this game stand on its own without having to lean on being similar enough to another game?
-If there is a story, what is the most important theme and how does it affect gameplay?
-What kind of art style or "look" are you aiming for? cartoony?
There are also other things to address regarding overall development;
-Who is in charge of graphics?
-Who is in charge of music?
-Coding?
-If you plan on having contractors do design/sprite work for you, how do you intend on compensating them for their time?
SO, putting aside hardware, here are a few questions to consider:
-What makes your game stand out from other similar games?
-Is the game more focussed on the story or the gameplay?
-What is your target audience with this game? kids? Teens? Adults?
-Would this game stand on its own without having to lean on being similar enough to another game?
-If there is a story, what is the most important theme and how does it affect gameplay?
-What kind of art style or "look" are you aiming for? cartoony?
There are also other things to address regarding overall development;
-Who is in charge of graphics?
-Who is in charge of music?
-Coding?
-If you plan on having contractors do design/sprite work for you, how do you intend on compensating them for their time?