12-02-2014, 10:10 PM
(12-02-2014, 06:04 PM)TomGuycott Wrote: That's not even the mentioned reason the Climbers were cut anyway
When did I ever say that was the reason anyways? All I suggested was that the Wii U can also be the problem. Let's say if the Wii U can support 16 players, why didn't it? Maybe it was how many controllers it can support? That isn't the case, since this game can support with 31 controllers. Not enough space for showing damage percentages? You can easily put the other eight on top of the screen. We can just assume that a Wii U couldn't handle 16 characters at a smooth 60 frames, since it didn't even do so at this moment.