12-03-2014, 12:32 AM
(12-03-2014, 12:13 AM)MimiNeko Wrote: Is there any easy way to bind the mesh to the bones? Preferably without C4D, as all I really have to work with is Blender and metasequoia
Well blender has ways of generating vertex weights to bones depending on how close they are to the bone and all that, but it's not guaranteed that the limbs will bend properly when compared to how they were rigged in the official game. I'd personally wait until this software gets an update to fix it.