(12-03-2014, 02:02 AM)MimiNeko Wrote: Cant get the binding thing to work, so I`ll just wait on that program to support the rigs, I guessWell, this rigging stuff is a big nightmare actually, I tried to make it work on X/Y some time ago, the best I could get was making moving bones deforming random parts of the model, like, Moving Xerneas leg made the tail deformed, moving the other leg would move just a bit of the leg, and so on... On OR/AS I don't even know yet where the Node ID data is located and if it is like X/Y. Well, I'll keep trying I guess, can't guarantee anything.
Also tried Rei solution and it didn't worked for me, but I have zero experience in 3D editing software, so this is probably the reason haha
Also I'm planning a release today to fix a few gaps, and since your guys started to rip the maps, I will implement some features to make the texture searching process a bit easier.
(12-01-2014, 08:29 AM)eyy_lmao Wrote: This tool does have any system requirements? I've tried it in Windows 7 and 8, both with the latest .NET, and it just doesn't open.It requires .NET Framework 3.5 and DirectX 9.
Also requesting Electivire, Toxicroak and Infernape (although this one might be a pain in the ass thanks to GF incompetency).