12-03-2014, 08:31 PM
(This post was last modified: 12-03-2014, 08:32 PM by Demonslayerx8.)
(12-03-2014, 12:17 PM)gdkchan Wrote:y not have RTB help ya with the vertex weights? he knows how to get em fine... i think?(12-03-2014, 02:02 AM)MimiNeko Wrote: Cant get the binding thing to work, so I`ll just wait on that program to support the rigs, I guessWell, this rigging stuff is a big nightmare actually, I tried to make it work on X/Y some time ago, the best I could get was making moving bones deforming random parts of the model, like, Moving Xerneas leg made the tail deformed, moving the other leg would move just a bit of the leg, and so on... On OR/AS I don't even know yet where the Node ID data is located and if it is like X/Y. Well, I'll keep trying I guess, can't guarantee anything.
Also tried Rei solution and it didn't worked for me, but I have zero experience in 3D editing software, so this is probably the reason haha
Also I'm planning a release today to fix a few gaps, and since your guys started to rip the maps, I will implement some features to make the texture searching process a bit easier.
also another neat feature would probably be a bone listing? not sure if any1 would need that tho lol
also for every1 using the map models.. the list has been updated with more listings added thanks to Rei for supporting my work.
http://pastebin.com/E0NQgGhL