12-09-2014, 08:41 AM
(This post was last modified: 03-18-2015, 11:08 AM by Friedslick6.)
This is wonderful news. I was hoping that support would be added quickly.
EDIT: Played around with the models a bit in 3D Studio Max.
Suffix to Material/Channel/Map reference:
base = Standard/Diffuse Color/Bitmap
decal = Standard/Diffuse Color, Opacity/Bitmap
ilm = Standard/Self-Illumination/Bitmap
Sss = Standard/Specular Color/Bitmap
This game uses colour 7E7F7E (126R,127G,126B) for masking.
In the Output rollout of the Opacity channel of the M_Decal material, select the "Invert" checkbox, and set the "Output Amount" to 4.686.
EDIT: Played around with the models a bit in 3D Studio Max.
Suffix to Material/Channel/Map reference:
base = Standard/Diffuse Color/Bitmap
decal = Standard/Diffuse Color, Opacity/Bitmap
ilm = Standard/Self-Illumination/Bitmap
Sss = Standard/Specular Color/Bitmap
This game uses colour 7E7F7E (126R,127G,126B) for masking.
In the Output rollout of the Opacity channel of the M_Decal material, select the "Invert" checkbox, and set the "Output Amount" to 4.686.