That is definitely the plan. I was just establishing what they'd look like. In terms of programming, you want to establish this fact sooner rather than later, because all the placements of objects and the code for their spritesheet management depends entirely on the scale Lo-Res is at.
Edit:
I starting having too much fun with this.
Now I'm curious how it'd turn out if LTTP had a remastered port with a graphics setting for this, lol.
Edit:
I starting having too much fun with this.
Now I'm curious how it'd turn out if LTTP had a remastered port with a graphics setting for this, lol.