12-12-2014, 10:17 AM
The sword animation is bugging me. Each frame just seems like an edit of the previous, making it stiff and motion-less.
It doesn't help that his hand and legs just seems to flap around, either.
I'm not really that good at animation myself, but I did a quick example.
![[Image: g1CgiGw.gif]](http://i.imgur.com/g1CgiGw.gif)
My animation only includes one more frame than yours, but is pretty different. Here are three of them:
![[Image: mHFjuD2.png]](http://i.imgur.com/mHFjuD2.png)
![[Image: 5UgSw0o.png]](http://i.imgur.com/5UgSw0o.png)
![[Image: KsSufVU.png]](http://i.imgur.com/KsSufVU.png)
As you can see, the sprite turns, moving the whole body rather than just one arm. Also, the arms and legs
move logically rather than at random. You can't be lazy when animating, but you have to think 3D and make
more unique frames.
It doesn't help that his hand and legs just seems to flap around, either.
I'm not really that good at animation myself, but I did a quick example.
![[Image: g1CgiGw.gif]](http://i.imgur.com/g1CgiGw.gif)
My animation only includes one more frame than yours, but is pretty different. Here are three of them:
![[Image: mHFjuD2.png]](http://i.imgur.com/mHFjuD2.png)
![[Image: 5UgSw0o.png]](http://i.imgur.com/5UgSw0o.png)
![[Image: KsSufVU.png]](http://i.imgur.com/KsSufVU.png)
As you can see, the sprite turns, moving the whole body rather than just one arm. Also, the arms and legs
move logically rather than at random. You can't be lazy when animating, but you have to think 3D and make
more unique frames.