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DragonBlossom: The RETURN
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Okay, a brief update.

Teamwise: We are moving from the Unity engine to GMS engine as I speak, mostly because to the fact that it's much more simple. Our Programmers are on the move with the process and it shouldn't take long to reset everything about up to the way it is before with Ayasuka being the main playable character for now. Other characters (such as Mao or Seichi) will be playable later in future builds.


I have yet to find out when SAGE comes around again to find a window of time to be able to release a demo for a booth. (Usually, it's done in late October but then again, I have to check on the Sonic United site.)

Spritewise: Majority of Ayasuka's sprites are nearly done and next to be done is Seichi's before we get to the final character, Mao, who currently needs to be revamped. As of now, we have several concepts of how the menu system should work. Like I said before, we're still lacking in terms of enemies/envionmental tiles.
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DragonBlossom: The RETURN - by Arkenova - 12-11-2014, 09:48 PM
RE: DragonBlossom: The RETURN - by Arkenova - 12-13-2014, 09:38 AM
RE: DragonBlossom: The RETURN - by Cold Spike - 12-14-2014, 01:53 AM
RE: DragonBlossom: The RETURN - by Arkenova - 12-23-2014, 10:25 AM
RE: DragonBlossom: The RETURN - by Kelvin - 12-23-2014, 08:45 PM
RE: DragonBlossom: The RETURN - by Arkenova - 12-25-2014, 01:45 PM
RE: DragonBlossom: The RETURN - by Ithinkitskevin - 02-08-2015, 08:26 PM
RE: DragonBlossom: The RETURN - by Arkenova - 03-10-2015, 11:15 AM

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