12-14-2014, 06:39 PM
(This post was last modified: 12-14-2014, 10:50 PM by Apache Thunder.)
Aww. almost. But that vertex weighting is important. With a model that low poly, I might be able to manage something like that, but it's been awhile and I'm not very good at vertex weighting human shaped objects. ![Tongue Tongue](https://www.vg-resource.com/images/custom_smilies/tongue.png)
On another note, I made a new render. I did a render of Meowstic (male form).
This time it's animated:
![[Image: MeowsticOptimized.gif]](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/MeowsticOptimized.gif)
I've already got it added to my signature.
![Tongue Tongue](https://www.vg-resource.com/images/custom_smilies/tongue.png)
On another note, I made a new render. I did a render of Meowstic (male form).
This time it's animated:
![[Image: MeowsticOptimized.gif]](http://www.battlefieldsingleplayer.com/apachethunder/Images/other/MeowsticOptimized.gif)
I've already got it added to my signature.
![Big Grin Big Grin](https://www.vg-resource.com/images/custom_smilies/biggrin.png)