12-16-2014, 01:28 AM
(09-25-2014, 10:36 AM)maarten Wrote:I see a lot of pillow shading. I suggest using fewer colors to avoid this. You should also think about how light hits the sprite in 3d space for example.
Getter 1 Getter Robo Go version in SRW OG 1 Style. Do not pay attention to the legs. I could not find GBA green pallette. In the style of SRW. So but gray
Music Man. From an custom robot master of Megaman.
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this is pillow shading.
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This is shading based on how light would hit the object in 3D space if the light source was the yellow pixel.
Hope this helps.