12-17-2014, 04:20 PM
(09-14-2014, 05:05 PM)Random Talking Bush Wrote:#030 Nidorina#494 Porygon-Z
Two more done, will work on some more later today.
![[Image: Bh7f8kM.png]](http://i.imgur.com/Bh7f8kM.png)
Hey RTB. Love your models. Someone just referred me to this site and I was excited to play with some of the rigged models. I was just wondering. I imported the FBX file and the textures, bones and model load perfectly. The models seem to use a single image to work in the character expressions. I see the models have textures for eye transparency and states. You know like eye open, half open, etc., Is there an attribute on the models that can be changed to easily switch between expression states or does that have to be mapped manually everytime you want the expression to change? I just wanted to know if I could save myself some work instead of doing that.
Sorry if this is written somewhere. It seems like a lot of the models are like this also and I just had to ask.