You're off to a good start! While this may be still fairly unfinished, I think some things should be taken into consideration/addressed. I apologize in advance if anything comes across as unclear or ridiculous, I'm no expert (and if someone with more expertise can correct me, please do)! Just here to give feedback~
Perhaps you could change the way she thrusts her spear forth so she uses both hands? Doing so would allow greater force and control in the thrust. If she is meant to have equipment (pragmatically, a shield; anything is possible though, your call) on the arm not holding the spear, ignore this bit! However, if you do make her thrust with both hands, I would then suggest making her step forward with her other leg; stepping forward with the leg on the same side you're holding the spear is a little awkward. It's doable, yes, but it's a little more fluid to step with the opposite foot. I think it would be a good idea to maybe make her step forward a bit faster, too! That way you could give off an even stronger sense of momentum.
When she actually does thrust forward, her head does not turn at all, so it looks a bit awkward as well. I think shifting from 3/4 side view to full side view when she does this would help considerably.
On another note , the momentum from stepping forward should be enough to carry into the thrust. I think it would be impractical to step forward and pause briefly to force a thrust when you could do it with more fluidity by just thrusting the spear forward as you step. Though, like stepping with the same side you're holding the spear with, it's doable, so I could be wrong.
As for the sprite itself, her face is a bit flat. Maybe bump up the contrast on your shades (from what I can see, there isn't a noticeable enough amount of the shade colour to really allow you to see the shading and depth) and rework her face a bit? Additionally, the shading on her legs is a bit broken even when just standing still. There's no display of depth, so it looks like she's awkwardly standing trying to balance on that green line under her.
In addition to that, her left (our right) foot in her standing frame is actually positioned above the other one when it should be vice-versa. To stand how she does, I'd imagine, would cause some balance issues, which would be detrimental in any given situation, let alone combat!
I hope this helps! Like I said, if anyone can correct me, please do~
quietly returns to lurking
Perhaps you could change the way she thrusts her spear forth so she uses both hands? Doing so would allow greater force and control in the thrust. If she is meant to have equipment (pragmatically, a shield; anything is possible though, your call) on the arm not holding the spear, ignore this bit! However, if you do make her thrust with both hands, I would then suggest making her step forward with her other leg; stepping forward with the leg on the same side you're holding the spear is a little awkward. It's doable, yes, but it's a little more fluid to step with the opposite foot. I think it would be a good idea to maybe make her step forward a bit faster, too! That way you could give off an even stronger sense of momentum.
When she actually does thrust forward, her head does not turn at all, so it looks a bit awkward as well. I think shifting from 3/4 side view to full side view when she does this would help considerably.
On another note , the momentum from stepping forward should be enough to carry into the thrust. I think it would be impractical to step forward and pause briefly to force a thrust when you could do it with more fluidity by just thrusting the spear forward as you step. Though, like stepping with the same side you're holding the spear with, it's doable, so I could be wrong.
As for the sprite itself, her face is a bit flat. Maybe bump up the contrast on your shades (from what I can see, there isn't a noticeable enough amount of the shade colour to really allow you to see the shading and depth) and rework her face a bit? Additionally, the shading on her legs is a bit broken even when just standing still. There's no display of depth, so it looks like she's awkwardly standing trying to balance on that green line under her.
In addition to that, her left (our right) foot in her standing frame is actually positioned above the other one when it should be vice-versa. To stand how she does, I'd imagine, would cause some balance issues, which would be detrimental in any given situation, let alone combat!
I hope this helps! Like I said, if anyone can correct me, please do~
quietly returns to lurking