12-20-2014, 08:33 PM
IMO movement should be fixed, and blocking directional. I'm for stun times, too.
As for collision responses:
-grabbing and being grabbed: I think the grab should have more or less reach according to each character, and being grabbed can be blocked if timed correctly? I wouldn't go for a Smash Bros. style grab, but more like a SF throw, I guess.
-defending: chip damage? maybe the specials could break the guard? recoil against strong attacks?
-not quite sure what you mean by hit lag
-hurt state: avoid a vicious cirle of being stunned and being open to hits, leading to a fast KO? in that case create a system in which the player is protected from hits for a small amount of time etc. it could be fun if being hurt led to being pushed back or something.
Thanks for this thread and your work, it's great that you've undertaken this project! I think once people can get their hands on a build they will be able to say what should be improved or not.
Keep going, man!
As for collision responses:
-grabbing and being grabbed: I think the grab should have more or less reach according to each character, and being grabbed can be blocked if timed correctly? I wouldn't go for a Smash Bros. style grab, but more like a SF throw, I guess.
-defending: chip damage? maybe the specials could break the guard? recoil against strong attacks?
-not quite sure what you mean by hit lag
-hurt state: avoid a vicious cirle of being stunned and being open to hits, leading to a fast KO? in that case create a system in which the player is protected from hits for a small amount of time etc. it could be fun if being hurt led to being pushed back or something.
Thanks for this thread and your work, it's great that you've undertaken this project! I think once people can get their hands on a build they will be able to say what should be improved or not.
Keep going, man!