Users browsing this thread: 1 Guest(s)
Unpacker for Run Sackboy! Run!
#9
All of the files have random extensions, the script doesn't specify any name so QuickBMS just gives them hexidecimally numbered names and the extension is guessed by looking at the file. For example a file has the extension .ace simply because the first three letters in the file are "ace". The .cpp files are deduced due to the syntax.

Looking at the files, can't really figure any of them out. The .geo files might be models, but otherwise I dunno.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by:


Messages In This Thread
Unpacker for Run Sackboy! Run! - by Kawasuzu - 10-31-2014, 09:21 PM
RE: Unpacker for Run Sackboy! Run! - by puggsoy - 10-31-2014, 10:05 PM
RE: Unpacker for Run Sackboy! Run! - by Kawasuzu - 10-31-2014, 10:27 PM
RE: Unpacker for Run Sackboy! Run! - by puggsoy - 10-31-2014, 11:32 PM
RE: Unpacker for Run Sackboy! Run! - by Kawasuzu - 11-01-2014, 12:14 AM
RE: Unpacker for Run Sackboy! Run! - by puggsoy - 11-01-2014, 04:08 AM
RE: Unpacker for Run Sackboy! Run! - by Kawasuzu - 11-01-2014, 02:13 PM
RE: Unpacker for Run Sackboy! Run! - by Kawasuzu - 12-20-2014, 07:41 PM
RE: Unpacker for Run Sackboy! Run! - by puggsoy - 12-20-2014, 08:45 PM
RE: Unpacker for Run Sackboy! Run! - by Kawasuzu - 01-14-2015, 07:38 PM

Forum Jump: