12-20-2014, 10:32 PM
Okay, got it!
That would make sense for the combos, yeah. However, one exploit could be to keep starting combos, inflicting more damage than say a consecutive series of combos, so maybe you could add recovery time for both players?
I think fixed knockback would be better suited :p
That would make sense for the combos, yeah. However, one exploit could be to keep starting combos, inflicting more damage than say a consecutive series of combos, so maybe you could add recovery time for both players?
I think fixed knockback would be better suited :p