12-21-2014, 12:06 AM
I guess I should answer some of the questions you had. Keep in mind that whenever Gors and I started this, we didn't have a design document in mind and while he set out some guidelines with the sprites, I was given free reign over the game. While my original idea was a momentum based fighter to where the higher combo you had the more options available, Gors sprited for a more traditional game.
I'm not sure on what you mean on this. DO you mean the detection? Because that was handled by using multiple small boxes that resembled the shape of the sprite.
Are attack responses fixed? For example, some attacks always launch or just cause hitstun.
Yes, that was the plan. Each attack had a specific amount of hitstun, and it depended on the attack. It didn't scale like Smash though
I planned on using what would be mixture of both. There was some movement, but it was minimal.
I used directional
Although for all intents and purposes, this is your code. It doesn't really matter what I was doing, or what TomG did, or what the guy who showed up for a day and said he would do it did. Make it your own. Incorporate whatever, and remember it's a game for the community
Quote:How does the collision response in tFR actually work?
I'm not sure on what you mean on this. DO you mean the detection? Because that was handled by using multiple small boxes that resembled the shape of the sprite.
Are attack responses fixed? For example, some attacks always launch or just cause hitstun.
Quote:Are stun times (recovery times) a thing? Like, if the opponent is hit by attack mask 'A', he'll be stunned for 'X' frames, always? (http://www.vg-resource.com/thread-20507-...#pid549030)
Yes, that was the plan. Each attack had a specific amount of hitstun, and it depended on the attack. It didn't scale like Smash though
Quote:How does jumping work. Is movement fixed or can you move back and forth in the air, like smash bros? Right now, Gors has fixed jumping, but C2B has more of a smash bro jump. Which is correct for tFR?
I planned on using what would be mixture of both. There was some movement, but it was minimal.
Quote:Is defending directional, like Gors, or radial, like C2B?
I used directional
Although for all intents and purposes, this is your code. It doesn't really matter what I was doing, or what TomG did, or what the guy who showed up for a day and said he would do it did. Make it your own. Incorporate whatever, and remember it's a game for the community