(12-26-2014, 03:00 PM)N1AF Wrote:(12-25-2014, 07:11 PM)gdkchan Wrote: Hello all! I'm leaving here the lastest build of Ohana3DS:
https://www.dropbox.com/s/dcwxhjq547a92o...4.zip?dl=0
It loads built-in textures from BCH now. Also, the GARC tab was changed to Container tab, and now support both GARC and all the other containers the game uses to store stuff. Also, map models that had blank textures should now work better.
Also, thanks to the work made by Rei, the tool now have a map viewer/editor and other nice features. Check out the PPorg page to stay updated: http://projectpokemon.org/forums/showthr...CH-Tool%29
Very nice work!
A problem I have at the moment is skin weighting on the models, and they appear to be lost when exported through Ohana3DS, do you think there'd be a fix to this?
just the same thing happened with me when I managed to rip Swalot model, it doens't have the skin weighting. I cannot do it by myself, and it's yet so painful, since I'm using Cinema 4D, not 3DS max. besides, it seems the textures comes separately from the model in an independent file and Noesis can't read those files.
although just only the models are readed, At least it's something...