Yeah, but I replaced the sprite_index with attack=0 and removed the ! Was that a bad idea? Also what is the ; for in the code?
EDIT: okay, so I switched it with !(attack=1 and it sorta works... I can only move in air if he gets enough of a running start. But it might not be your code, it's probably something in another script.
EDIT: okay, so I switched it with !(attack=1 and it sorta works... I can only move in air if he gets enough of a running start. But it might not be your code, it's probably something in another script.