12-29-2014, 08:54 AM
(This post was last modified: 12-29-2014, 08:57 AM by Random Talking Bush.)
(12-29-2014, 08:20 AM)nbdown1 Wrote:Peardian and I were discussing that earlier when I started uploading the Pokémon X/Y models, and he figured out that it's essentially an "inverse shadow mapping texture". That is to say, if you multiply that texture against the original (using "Linear Light" in Photoshop)...
- Body2 = Not sure what this is, could anyone tell me??
![[Image: pm0030_00_Body1.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/pm0030_00_Body1.png)
plus
![[Image: pm0030_00_Body2.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/pm0030_00_Body2.png)
equals
![[Image: pm0030_00_Body1Plus2.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/pm0030_00_Body1Plus2.png)
And there goes most of the shading! As for the "ID" textures, yeah, each colour value actually corresponds with the kind of effect you get from touching it -- default petting, likes and dislikes, hot-to-the-touch, sharp, gooey, icy, et cetera. Unfortunately I lost the listings that I had -- Peardian had the funniest idea for a replacement texture idea for that.