Users browsing this thread: 12 Guest(s)
Super Smash Bros. 3DS Wii U DLC Ideas
Yeah, I meant Black Shadow. Work had my brain all crossed up today. Now that I can actually type, I'm gonna expand on some of the ideas and add new ones.

-Duster or Kumatora: Rhythmic Hit mechanic.

Now I'm not personally familiar with how the mechanic works EXACTLY in Mother 3. To my knowledge, at least basic attacks can be chained into long combos by repeating button presses to the rhythm of the battle music. I don't remember whether PSI abilities did the same, however. The idea is that their special attacks would be able to be extended or powered up by timed button presses, perhaps with accompanying tidbits of Mother music. Duster would be a physical design (which I think would be a nice mix-up given the only two Mother characters in the series thus far have been PSI based), and Kumatora would be a PSI based moves using the same mechanic.

Personally, I'd prefer Jeff, Porky or Claus as additional Mother characters, but Duster and Kumatora fit the aforementioned mechanic better. However...


-Jeff and Kamek: Item Swapping mechanic

These are from two different series, but have the same general idea: the ability to take one item and turn it into another. Jeff would fall along the lines of his inventing prowess, perhaps a standard or down Special that gathers up items immediately in his area and transforming them into a completely new item. Whether it is randomized or determined by what is gathered is not something I'm sure of, but the idea is that it can be used to make new items to be a gamechanger. Perhaps chance of failure is low (unless spammed), but it always requires more than 1 item, so you can't just keep spamming on the same one.

Kamek would be a similar idea with a different twist: his magic wand's projectile will randomly alter the state of an item. It can be used as a defensive maneuver, transforming a dangerous thrown item into food or a shield, or transforming an enemy's held item into something harmful. I also thought it would be nice to include Kamek as a Yoshi rep, even though he teeters between repping Mario and Yoshi (the line is so incredibly thin, after all).


-Black Shadow: Self Damage / Increased Damage mechanic

The concept of Dark Knights in Final Fantasy games basically amounts to them getting strong attacks at the cost of HP, which I am kind of borrowing for this idea. The concept isn't completely unheard of, mainly with Lucario's Aura ability, but I thought what might be a nice twist is that Black Shadow's power could perhaps remain relatively consistent, but his run and his attack speed could get greater and greater at higher percentages. It certainly would be a balancing nightmare, but it would certainly be a fresh enough concept for an F-Zero character beyond special punches and kicks.

Speaking of specials, I picture many of his moves being homage to his destructive nature on the track, as he tends to intentionally cause accidents to create chaos. I also think having his Up Special be sort of like what Freeza did to Krillin in DBZ would be awesome, catching the enemy in his horns and just sort of throwing them around.


-Cranky Kong: Low movement speed, high jump ability

Not really much of a gimmick here. I just really picture Cranky as having slow movement speed because of his age, but a high jump and good aerial attacks (perhaps Cane-stomp related) because of his being an ape. I dunno, I just want Cranky. I:


-Ridley: Exploitable ground game, excellent air game

Sort of the polar opposite of Little Mac, Ridley would be able to be roughed up easier on the ground, but able to dish out better damage in the air. The idea wouldn't necessarily be that he is USELESS on the ground.. Picture his claw slash that he has on Pyrosphere now, and picture that having a slow wind-up like Dedede's, but for less knockback and reward for a successful hit. However, his air attacks could be fast and strong, and he could have multiple jumps from his wings.


-N: Pokemon fight for him, but he's the target

Not really a puppeteer character like Rosalina, but more the concept of each of his major attacks has a Pokemon pop out to do the attack. Like, he'd grab onto a certain flying type to go up, have a special where one flies forward, etc. They wouldn't be coming out of Pokeballs, as N has this mentality of Pokemon being true partners who shouldn't be caged (which always made it bother me that he used Pokeballs in his actual fights, just have them run from off-screen, come on...). It might be a little silly seeing different Pokemon types popping up out of hammerspace, but there's very few Smash characters who aren't guilty of that.


-Ravio: Stamina Bar Mechanic

Ravio I thought would be cool to kind of touch on the other, lesser-utilized items of the Zelda universe. His specials could all involve the various Wands (Fire, Ice, Wind and Sand), and his standard attacks could be other Zelda items, like Bombs for a Down Smash (picture Snake's C4 without the burying), Magic Hammer for Forward Smash, etc.

However, unlike other characters he could have a Stamina meter for his special attacks (perhaps others). The idea is that when it is full, you can either do quick spamming or charge a stronger attack quickly, but when you use it, it takes time to charge back up, perhaps slower if you get hit. Picture being able to get from the bottom of the stage back up to the fighting area with ease with a full bar with your Up Special, but then after that the Up Special at low stamina only allows a simple third jump that does not help nearly as much.


-Slippy Toad or new Wolf concept: Ammo mechanic

A concept for a new Star Fox fighter, or altering Wolf's previous mechanics to kind of distance him from Fox and Falco's specials. The idea being that through either the course of time or by using a special of a certain kind, they could build a small ammo stockpile that can be used for their specials. There would only be one ammo type for a fixed maximum number, and a variety of moves would use up ammo. It is basically the same idea as Ravio's Stamina mechanic, but differs in how the recharging of the specials is obtained.
Reply
Thanked by: E-Man


Messages In This Thread
RE: Super Smash Bros. 3DS Wii U DLC Ideas - by TomGuycott - 01-01-2015, 03:14 AM

Forum Jump: