01-04-2015, 12:26 PM
Looks like you merely submitted the models the way they exported from the program.
What you will want to do is open the model in Blender or 3DSMax after it's been exported from the ripping program, apply the textures, then save the file as a .dae or .obj.
What you will want to do is open the model in Blender or 3DSMax after it's been exported from the ripping program, apply the textures, then save the file as a .dae or .obj.