I'm still working on the fighting collision system. I've been trying to get everything to work at the same time but things are just getting really confusing. There are grab, offensive, defensive, and hurt collisions. In a single step, there can be many collisions interacting (many attackers influencing a victim). I have to filter out which ones actually connect along with the effects and stuffs... I'm getting a little overwhelmed, really.
I'ma step back and just code in offensive vs hurt collisions for now and work my way up from there, like I should've been. Haha, I thought I could handle all of "rules" in one go, guess not.
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Made a poll to to see what happens...Don't know how to delete it.
I'ma step back and just code in offensive vs hurt collisions for now and work my way up from there, like I should've been. Haha, I thought I could handle all of "rules" in one go, guess not.
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Made a poll to to see what happens...Don't know how to delete it.