Pokemon
Crystal and HG/SS are the Best. Lots of content, plenty of post-game, nostalgia, music, Rocket, 16 badges, Pokemon Trainer Red...what's not to love? Runner up would be Black and White 2, in terms of content, and the fact that everything animated; all trainers, all mons...World Tournament, etc. Lots of shiny things in those two.
Black and White are the worst in terms of gameplay progression. They're the most story driven in the series thus far, which honestly isn't saiing much, but that doesn't excuse the boring linear design, the lackluster post-game, and the exclusive usage of the new mons only.
Zelda
Oracle of Seasons and Ages are the best. You can't just pick one, since they go hand in hand. Linked story, lots of content, lots of unique puzzle and dungeon mechanics, lots of secrets, and the epitome of the 2D Zelda franchise, next to a Link to the Past. The games could've done with having not-so-linear dungeon progression, and a more open overworld, though. Zelda was originally founded on the basis of exploring, after all, so being railroaded the whole time is hardly exploring.
Crystal and HG/SS are the Best. Lots of content, plenty of post-game, nostalgia, music, Rocket, 16 badges, Pokemon Trainer Red...what's not to love? Runner up would be Black and White 2, in terms of content, and the fact that everything animated; all trainers, all mons...World Tournament, etc. Lots of shiny things in those two.
Black and White are the worst in terms of gameplay progression. They're the most story driven in the series thus far, which honestly isn't saiing much, but that doesn't excuse the boring linear design, the lackluster post-game, and the exclusive usage of the new mons only.
Zelda
Oracle of Seasons and Ages are the best. You can't just pick one, since they go hand in hand. Linked story, lots of content, lots of unique puzzle and dungeon mechanics, lots of secrets, and the epitome of the 2D Zelda franchise, next to a Link to the Past. The games could've done with having not-so-linear dungeon progression, and a more open overworld, though. Zelda was originally founded on the basis of exploring, after all, so being railroaded the whole time is hardly exploring.