01-06-2015, 02:45 PM
Well, it's been a while since I last posted anything about this game, and I'll tell you why: I've been wanting to get XYG done before I work on this game, but to be honest, I always find myself itching to make more gameplay stuff and not wanting to wait for a new devkit to be made. For now, GM8 does what I need, but that doesn't mean the sequels can't be done in XYG. After all, Half Life and Half Life 2 were done in separate engines, so why not KL? With that said, I'm continuing with GM8, and perhaps moving it up to GMStudio for cross-platform release, assuming I ever get the money for that.
So, today I worked on the enemy knockback. Rather than having every enemy send you flying backwards on contact, I've made it so they act as pseudo-solids; you touch them, and they try to push you back, but without impeding your ability to jump and attack. Also, this started as a physics glitch, but I've decided to make it a feature: if you're running at top speed, you'll be able to barrel past smaller enemies. Some enemies will still knock you back on contact, such as bosses and flying/ramming enemies. I think this will make the game a lot less frustrating, since they can't pin you to a corner and leave you bouncing out of control anymore. And if a moving enemy is pushing you, just use the melee attack to push back.
Since I've been avoiding GM for so long, I still haven't finished being able to shoot. Sorry. I'll try to get that done soon, and then post another demo. Until then, you guys can enjoy the game's soundtrack on the Game Jolt page. If anyone here is on GJ, please give my game a follow!
So, today I worked on the enemy knockback. Rather than having every enemy send you flying backwards on contact, I've made it so they act as pseudo-solids; you touch them, and they try to push you back, but without impeding your ability to jump and attack. Also, this started as a physics glitch, but I've decided to make it a feature: if you're running at top speed, you'll be able to barrel past smaller enemies. Some enemies will still knock you back on contact, such as bosses and flying/ramming enemies. I think this will make the game a lot less frustrating, since they can't pin you to a corner and leave you bouncing out of control anymore. And if a moving enemy is pushing you, just use the melee attack to push back.
Since I've been avoiding GM for so long, I still haven't finished being able to shoot. Sorry. I'll try to get that done soon, and then post another demo. Until then, you guys can enjoy the game's soundtrack on the Game Jolt page. If anyone here is on GJ, please give my game a follow!