01-12-2015, 12:47 PM
OK, so update time. I fixed the screen scaling; not entirely sure how I did it, but it works now. ^^ I also fixed sprite rotation/scaling, and did a little test of scaling.
The screen can be set to interpolate, if wanted, and does a good job of rendering without losing frame rate, even when Midi is scaled to ridiculous sizes. I know it seems choppy here, but that's because I forgot to set the frame rate on Gif Cam.
Next, I'm finally gonna get off my procrastinating butt and do the shape hit checks. After that, I'll be moving on to the Squirrel bindings, and then I'll make a test game.
The screen can be set to interpolate, if wanted, and does a good job of rendering without losing frame rate, even when Midi is scaled to ridiculous sizes. I know it seems choppy here, but that's because I forgot to set the frame rate on Gif Cam.
Next, I'm finally gonna get off my procrastinating butt and do the shape hit checks. After that, I'll be moving on to the Squirrel bindings, and then I'll make a test game.