Quick Up-to-date post:
I don't think height based attack will work in this game due to the scale of characters. At least, it wouldn't visually make much sense to differentiate standing and crouching attack priorities.
It would be great if people made a "Grabbed" animation or frame. It's not necessary to make a "Grabbed Hurt" action, but you can if you'd like.
By the end of this month, or at least during the next month, I'm going to be working on the collision placement tool. It seems very simple, so I don't expect it to take long. But, I got school too so~
I haven't added defensive collision bubbles, not even for testing purposes. Every time I try to work out its details, I just confuse myself terribly..lol. I'd go into more detail, but I'm trying to make a quick post. Maybe I'll edit this tomorrow, if I get the chance.
I'm still in the process of working out the grabbing system. Uh not much info, I guess.
Oh yea, just so people know, there are (and I can further support, if needed) on contact GFX or SFX when a collision, for example a specific offensive collision bubble, connects. That's the way the hitting GIF in the previous post works. The GFX id to show is defined within the same call to creating the attack bubble.
Uhm..hmmm. What else.
Online stuff. I need to learn about fixed point math to further ensure the game is deterministic. I'll also have to learn about matrix math since I use them often in the game. Although, I can probably get away with just positions...eh I'll figure it when I get there.
Menu backgrounds. They can have animations, frame by frame and/or skeletal.
~
I don't think height based attack will work in this game due to the scale of characters. At least, it wouldn't visually make much sense to differentiate standing and crouching attack priorities.
It would be great if people made a "Grabbed" animation or frame. It's not necessary to make a "Grabbed Hurt" action, but you can if you'd like.
By the end of this month, or at least during the next month, I'm going to be working on the collision placement tool. It seems very simple, so I don't expect it to take long. But, I got school too so~
I haven't added defensive collision bubbles, not even for testing purposes. Every time I try to work out its details, I just confuse myself terribly..lol. I'd go into more detail, but I'm trying to make a quick post. Maybe I'll edit this tomorrow, if I get the chance.
I'm still in the process of working out the grabbing system. Uh not much info, I guess.
Oh yea, just so people know, there are (and I can further support, if needed) on contact GFX or SFX when a collision, for example a specific offensive collision bubble, connects. That's the way the hitting GIF in the previous post works. The GFX id to show is defined within the same call to creating the attack bubble.
Uhm..hmmm. What else.
Online stuff. I need to learn about fixed point math to further ensure the game is deterministic. I'll also have to learn about matrix math since I use them often in the game. Although, I can probably get away with just positions...eh I'll figure it when I get there.
Menu backgrounds. They can have animations, frame by frame and/or skeletal.
~