(01-16-2015, 02:56 AM)trexjones Wrote:(01-15-2015, 07:28 PM)trexjones Wrote:(01-05-2015, 05:14 PM)Stefander Wrote: Hey everyone, I built a very simple tool for converting *.d3dmesh files from Jurassic Park: The Game (from Telltale Games) to *.obj
I thought I'd post it here in case anyone needs it! It only supports vertex and face data, but if you want you can edit it however you like, but I'd like to know if it helped out!
https://github.com/Stefander/JPMeshConverter
Okay, so, I'm a dummy. I've downloaded Visual C# but have no knowledge of coding. Am I going to earn eye-rolls by asking what I do once I've got it up and running?
Thanks a lot for all the kind replies guys, it means a lot! I've also added experimental support for scene, lang and prop files, which allows you to now load stuff like this with a single click (sort of, you still have to manually reference the textures and move some of the elements because I haven't fully figured out group transforms yet):
Oh and trexjones, all you have to do is open the program and click the Open button, and it will let you select a d3dmesh And it should export your mesh to *.obj files, which you can load into pretty much any 3D program.