01-24-2015, 07:19 AM
And here you have learned 3 things:
1- Shade efficiently. A good shading with volume in mind will help you convey tridimensionality better (that's the reason of shading something; it doesn't exist just because);
2- Upscaling involves adding more details the original sprite couldn't handle;
3- look for references. Don't be demotivated for having to look for references. I do that all the time, and don't focus on one source either: Natis picked an image of Mario from another game to help construct the sprite, and that's how you should work.
Happy spriting, and keep practicing
1- Shade efficiently. A good shading with volume in mind will help you convey tridimensionality better (that's the reason of shading something; it doesn't exist just because);
2- Upscaling involves adding more details the original sprite couldn't handle;
3- look for references. Don't be demotivated for having to look for references. I do that all the time, and don't focus on one source either: Natis picked an image of Mario from another game to help construct the sprite, and that's how you should work.
Happy spriting, and keep practicing