01-25-2015, 07:49 PM
(This post was last modified: 01-25-2015, 11:08 PM by Random Talking Bush.)
http://www.mediafire.com/?5c7ladqsagd7ct1
Here's a Maxscript for importing models from Super Smash Bros. for Wii U. It doesn't import material indices yet, nor does it extract the textures for you. All fighters work, I've tested every single one of them... Certain characters like Mega Lucario, Robin and Zero Suit Samus have a few broken bone positions because for some reason they read into the future to get their positioning... and I don't know how to code that properly. I'm releasing it ahead of time because of reasons, most of which involve others working on the exact same things as me and I want to get mine out there first. There will be a proper method to extract textures later, right now I've just been manually fixing them.
(EDIT: Fixed up a number of things!)
Here's a Maxscript for importing models from Super Smash Bros. for Wii U. It doesn't import material indices yet, nor does it extract the textures for you. All fighters work, I've tested every single one of them... Certain characters like Mega Lucario, Robin and Zero Suit Samus have a few broken bone positions because for some reason they read into the future to get their positioning... and I don't know how to code that properly. I'm releasing it ahead of time because of reasons, most of which involve others working on the exact same things as me and I want to get mine out there first. There will be a proper method to extract textures later, right now I've just been manually fixing them.
(EDIT: Fixed up a number of things!)