01-29-2015, 12:35 PM
That makes sense. After all, many Platinum games seem to have certain meshes that they switch out or hide (i.e. the Inspired from Bayonetta 1, how its brain and eyes are normally hidden, but then when you hurt it enough, the brain/eye mesh becomes visible), so that's what they're probably doing for Madworld. Displaying the skeleton mesh when a character is shocked, then hiding it when they're not.