01-30-2015, 11:43 AM
One Google Search Later...
Sheesh! I didn't realize there was so much to do just to install and play Kega Fusion. (You have to use Notepad just to make certain games work right...for first-timers, anyway.)
Don't even get me started on Sega CD games: you have to install special BIOs, export all of the (chosen) game's contents into the Emulator's folder, and to top it all off, some S-CD ROMs don't have a CUE file! So you have to make one, then rename all the music tracks in Notepad. Installing ZSNES didn't take nearly as long as this!
Also, when I'm ripping sprites, I always try to rip every specific tilesheet from the ROM, then manually assemble the tiles. A process that-although tedious in hindsight-is a process I find to be easier than taking screenshots. I don't think Kega Fusion is capable of such debug features, but I could be wrong.
Tis' a shame, too; I was so looking forward to ripping sprites from Ultraverse Prime for the Sega CD.
Sheesh! I didn't realize there was so much to do just to install and play Kega Fusion. (You have to use Notepad just to make certain games work right...for first-timers, anyway.)
Don't even get me started on Sega CD games: you have to install special BIOs, export all of the (chosen) game's contents into the Emulator's folder, and to top it all off, some S-CD ROMs don't have a CUE file! So you have to make one, then rename all the music tracks in Notepad. Installing ZSNES didn't take nearly as long as this!
Also, when I'm ripping sprites, I always try to rip every specific tilesheet from the ROM, then manually assemble the tiles. A process that-although tedious in hindsight-is a process I find to be easier than taking screenshots. I don't think Kega Fusion is capable of such debug features, but I could be wrong.
Tis' a shame, too; I was so looking forward to ripping sprites from Ultraverse Prime for the Sega CD.