01-30-2015, 08:44 PM
(01-30-2015, 04:27 AM)Random Talking Bush Wrote: SSB4U's Mario model has, with only the default bodygroups... 6,536 polygons. Surprisingly not that much more compared to Brawl's, which has 5,227.
That's not too surprising, honestly. Most of the graphical improvements in SSBU come from better shaders. Not only that, the game also has to handle 8 player characters at once without dropping frames, and depending on the mode, even then it might bog down some.
If you clear Crazy Orders after a decent number of turns (about 15-18 does it for me), you'll notice the coins in the background slow down as more prizes appear, and once the next page shows up, it goes full speed again.
Also, just recently, I had a Master Orders ticket: Coin Battle (1 minute) against 3 other characters. I was Ganondorf with high attack and had a shield break infront of me, so I charged up a Warlock Punch to hit the stunned foe, and caught all three opponents, causing a MASSIVE amount of coins to drop, as well as making the game pause for a few frames (this could also have been Critical Hit going off, but I didn't see any tell-tale signs of that). Considering each coin is normal- and specular-mapped (I had an opportunity to look later, and the normal map looks kinda bad close to the edges, thanks to compression), I can imagine having a bunch of those objects spawning all at once could tax the Wii U.