01-31-2015, 05:51 PM
I don't have time to explain how I went about the AI pathfinding, but I came across this article http://www.gamedev.net/page/resources/_/...ding-r3924
He uses the same algorithm that I posted before. He also comes up with a better idea about how to handle traversing paths. Specifically, the AI is simplified to walking across platforms. To go from one platform to another, you just playback recorded input for the AI. Go checkout the article. It explains a better way of doing platformer AI pathfinding than I had.
He uses the same algorithm that I posted before. He also comes up with a better idea about how to handle traversing paths. Specifically, the AI is simplified to walking across platforms. To go from one platform to another, you just playback recorded input for the AI. Go checkout the article. It explains a better way of doing platformer AI pathfinding than I had.