02-03-2015, 05:53 PM
(This post was last modified: 02-03-2015, 06:05 PM by DragonDePlatino.)
To be honest, I don't think "authenticity" is that important when it comes to drawing 8-Bit art. Authenticity is something that only pixel artists and game developers care about, not the people who will be playing the game. I mean, for most gamers, something like this would qualify as 8-bit. The average gamer doesn't know jack about PPU restrictions so trying to follow them is a waste of time. Just use the NES palette, and try your best to keep your color count low.
With that being said, I liked the original version a lot better before it was watered down to follow arbitrary rules for a 30-year-old piece of hardware. And the old version followed NES restrictions just fine, too:
If you take a 3-colored sprite and layer a 2-colored sprite on top of it, you could achieve his design. This would produce a sprite that is 4 8x8 minisprites wide, which would create less sprite flicker than Mega Man does. Also, notice how the top-layered sprite only has 2 colors. Mors could add an extra color to his design if he wanted and no NES developers would be complaining.
Oh! I actually frequent the NESdev forums quite a bit. What's your friend's name? I might have a guess or two as to who they are.
With that being said, I liked the original version a lot better before it was watered down to follow arbitrary rules for a 30-year-old piece of hardware. And the old version followed NES restrictions just fine, too:
If you take a 3-colored sprite and layer a 2-colored sprite on top of it, you could achieve his design. This would produce a sprite that is 4 8x8 minisprites wide, which would create less sprite flicker than Mega Man does. Also, notice how the top-layered sprite only has 2 colors. Mors could add an extra color to his design if he wanted and no NES developers would be complaining.
(02-03-2015, 04:54 PM)Midi Wrote: I've got a friend who actually develops NES games (yeah, that's still a thing). He's on a forum called Nesdev. If you want your game to look like NES without actually being on NES, that'd be a good place to look if you're going for authenticity.
Oh! I actually frequent the NESdev forums quite a bit. What's your friend's name? I might have a guess or two as to who they are.